Books and games, charted the way I chart everything else. 10 games logged · 10 books logged
Reid's Notes

Board Game

Codenames and the ten minute miracle

★★★★★

March 21, 2026 · by Reid Callahan

Cover art for Codenames

Somebody brings this out at every single work potluck I’ve ever attended, and I used to roll my eyes at it a little, party game, everyone knows it, feels like the board game equivalent of ordering a burger. Then I actually played it during a slow overnight, half asleep, two spymasters squinting at a grid of words trying not to accidentally clue their way into the assassin card, and I got why it’s stuck around this long. Twenty five word cards, two teams, one person on each side giving a single word plus a number to point their team toward their own agents while dodging the other team’s and the black card that ends the game outright if you touch it. That’s the whole engine. It runs itself.

The thing that actually sold me is how well it survives a bad night. If a code call comes through and I have to bail mid round, nobody’s build gets ruined, there’s no fiddly state to protect, you just pause the clue giving and pick it back up. Try doing that with a heavier euro game sometime, it’s a mess. Codenames doesn’t care. It’s built for rooms full of tired people with unpredictable attention, which describes basically every gathering I go to now.

Downtime is where it can wobble a little depending on your group. If your spymasters take forever deliberating over a clue, the guessing side is just sitting there, and I’ve had games drag because someone wanted the perfect word instead of a good enough one. Play it with people who trust their gut and it moves fast. Play it with overthinkers and you’ll be there a while, still fun, just slower.

There’s no real debrief needed after a round the way a co-op collapse leaves you needing to talk it out, it’s light enough that you just laugh about the terrible clue somebody gave and start another game. That looseness is the whole appeal honestly. Doesn’t ask much, gives back a lot, works at two teams of two or a full table of twelve crammed around a break room table at 3am.

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