Books and games, charted the way I chart everything else. 10 games logged · 10 books logged
Reid's Notes

Board Game

Spirit Island demands more than a shift can give

★★★★☆

July 5, 2026 · by Reid Callahan

Cover art for Spirit Island

This is the game that made me realize Pandemic was just the gateway drug. Spirit Island is cooperative too, you’re each playing a spirit defending an island from colonizing invaders, but the invader logic runs itself off cards, explore, build, ravage, and your job is to grow your powers and coordinate with the other spirits to keep the island from getting overrun. No traitor mechanic, no hidden agendas, just a genuinely hard puzzle you’re solving together against a system that doesn’t negotiate.

I got into it through the same coworker who brought Pandemic to the nurses’ station, and honestly it exposed how much I’d outgrown that one. The decision space here is enormous, every spirit plays completely differently, the power cards have layered triggers, and coordinating who’s doing what before the invaders act requires real communication, not just a vibe. My triage read took longer than usual to land because early plays felt overwhelming, too many moving pieces, too much to track. It clicked around game three and once it clicked I understood why people call it one of the best co-ops out there.

Here’s my honest problem with it though. This is not a pick up and put down game. Turns take real thought because you’re weighing multiple spirits’ power cards against a board state that shifts constantly, and if I get pulled away mid round, catching back up means re-reading half the board. A call bell interrupting a Spirit Island session is basically a small tragedy. I’ve had to bench it more than once for exactly that reason, not because the design failed me but because my schedule did.

When I do get a full uninterrupted stretch, usually a night off, it delivers something almost nothing else on my shelf does, that real slow burn tension building to either barely scraping a win or watching the island get torn apart, and afterward I genuinely need a few minutes to just sit with how the game went before I’m ready to talk about anything else. That kind of debrief isn’t a complaint. It’s earned. Four stars, docked one only because it demands conditions my actual life rarely provides.

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